Archive for the ‘Uncategorized’ Category

The Best Of Big Download: May 16-22, 2008

Wednesday, September 10th, 2008

Filed under: PC, Meta (about Joystiq)

Hello once again, loyal reader. The team at Big Download has had an extremely busy second week with lots of features, downloads and news to report about on the PC gaming scene. It doesn’t get much bigger than the release of Penny Arcade Adventures (and yes we have the PC, Mac and Linux demo versions available to download) and of course Age of Conan was pretty huge as well. We are still trying to iron out a few more bugs on the site but we are pretty happy with what we’ve got so far. Let’s take a quick look at the highlights for our second official week:

Exclusive Features:

Continue reading The Best Of Big Download: May 16-22, 2008

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No Windows? Use Linux, Intel Macs for PC Gaming with CrossOver

Wednesday, September 10th, 2008

Filed under: Mac, PC

Sure, Mac gaming is becoming less of an oxymoron these days, but if you want to game with a keyboard, Windows is still the way to go. Fortunately, Codeweavers’ has concocted a solution for those who want the PC gaming experience on Mac (and Linux!) without using Boot Camp or partitioning drives. Introducing CrossOver Games.

We’re not going to get into the technical side of it because, quite frankly, we don’t understand it all. The Unofficial Apple Weblog (TUAW) has an extensive hands-on and gallery walkthrough (see below) of the $40 program, and found the software satisfying overall, especially for use with Steam. (You can view a compatibility list here.) There’s also a 30-day free trial available.

Gallery: TUAW’s Hands on with CrossOver Games

Registration freeze!The Home ScreenInstalling Guild WarsIt worked!Downloading the GW client

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Coming this fall: Madden NFL 09 PSP Entertainment Pack

Wednesday, September 10th, 2008

Madden NFL 09 PSP Entertainment Pack

We know a lot of you PSP fans out there are big into sports games, and, with that in mind, we’ve just announced a special new hardware bundle built around the biggest sports franchise in gaming. Of course, I’m talking about Madden NFL, which is celebrating its 20th anniversary this year (big up to anyone who still has a copy of the original game).

The Madden NFL 09 PSP Entertainment Pack will include a limited-edition “Metallic Blue” PSP system, the highly anticipated Madden NFL 09 game, “NFL: In Just One Play” on UMD Video, a PLAYSTATION Network voucher to download Beats from PLAYSTATION Store, and a 1GB Memory Stick PRO Duo. That’s a pretty good deal for $199.99 (MSRP).

Our friends at EA will be pulling out all the stops with this year’s edition of Madden NFL, so it’s an ideal game to sport on your shiny new Metallic Blue PSP to make the other kids drool. Check out the close-up below, and look out for this limited-edition bundle everywhere on August 12.

Madden NFL 09 PSP Entertainment Pack


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Machinima: Dude, Where’s My Mount? Episode 1

Wednesday, September 10th, 2008

Now here’s a Machinima video that’s certain to lower your IQ by at least a few digits. ApT Productions presents: Dude, Where’s My Mount? An “epic” tale of two dudes trying to … um … “loot plants, drink beer, and kill kitties.”

Enjoy! I think…

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Age of Conan - Hyborian Adventures: A Review of the first 24 hours

Wednesday, September 10th, 2008

As a seasoned veteran of the MMoRPG market, I must admit that I have been looking forward to AoC for quite some time now. Having long laid down the land of Azeroth for greener pastures, I yearned for something to fill the void in what has become a stagnant pool of pretenders to WoW’s throne.
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Breaking: Metal Gear Solid 4 to have really long cutscenes

Wednesday, September 10th, 2008

Filed under: Sony PlayStation 3, Action

If you haven’t been getting along with Metal Gear Solid’s blend of neck-snapping stealth and expository blabbering, the fourth (and sort of final) game in the series is unlikely to sway your opinion. CVG reports that Metal Gear Solid 4: Guns of the Patriots features 90 minutes of cutscenes and… wait, hang on. It doesn’t contain 90 minutes of cutscenes, but rather, alleged 90-minute cutscenes. If your interest or your attention span doesn’t stretch that far, you’ll probably have a better time watching a Slinky make its way down a short flight of stairs.

Removing the element of sensationalism, however, it should be noted that the article fails to mention where said lengthy cutscenes (which can now be paused) fall within the game. For all we know, they’re at the end — you know, when you’re done playing. Even so, this revelation is unlikely to turn away longtime series fans. If anything, we suspect it’ll have them even more interested. We certainly are!

In other “Why am I waiting so long?” news, alleged images of a Metal Gear Solid 4 store display box have surfaced online, showing a required 4.5GB installation. We’ve requested comment from Konami.

[Thanks, Hashbrown Hunter]

Read — Loooong cutscenes
Read — Biiiig installation

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A survey of 2007s role playing games

Wednesday, September 10th, 2008

Last year was a fairly interesting one for RPG fans. Some of the biggest names in the genre finished their PS2 swan songs long ago, and went off in search of new platforms. This left 2007 as a year for new ideas and lesser known series to take root and grab the hearts and money of fans. 2007 may not have had a big new Final Fantasy, but perhaps that is a good thing, as it allowed these other games to stand out, rough edges and all. While it comes a bit late, the following is an assessment of some of 2007’s biggest RPGs from both Chris (vl’s resident RPG expert) and Christian (who continues to look for the genre’s masterpiece). We also included FF12 in the mix. It may be a bit old to us modern folk living in 2008, but it is such a major departure from Square’s usual offerings that it deserves a bit more discussion on the site.

Christian
In terms of introducing ideas, be they bad or good, Persona 3 makes some subtle suggestions that are nevertheless incredibly potent. The entire game revolves around the idea that a person is made by their choices, and so every single decision you make likely has an effect on your character’s stats or Persona. RPGs often like giving us choices, but they are usually only an illusion (for example, you simply may not be able to say “no”), or are nullified by allowing the player to earn the rewards of all the choices through means of brute force leveling and exploration. When you do something in Persona 3, it sticks, and there’s nothing you can do about it except reload the game. I absolutely love this concept, as it makes each playthrough a little different depending on what you do, and also makes you feel like you are playing the role by investing in this character.

Chris
Persona 3 is my favorite RPG on the PS2, and for good reason. It’s not that it does everything well - in fact, it’s often repetitive, somewhat slow, and occasionally downright unfair. What it does do right, however, is what so many games do wrong: it doesn’t have one aspect that really sucks.

Persona 3
The battle system is easy to learn, yet throws the occasional curveball at you to get you thinking. Only the main character can change his persona (which affects the three As: attributes, affinities and abilities). By the same token, he is also the only one who can be directly controlled. It’s a refreshing simplification after the earlier games, which involved too much management in battle. This comes at some expense of control, but it is worth it.

The plot has a gradual buildup, but the gaps are filled with steady side-plots and well-done characters. When a game gets me to care about a nameless taxi driver, it really says something. Far more questions than answers are to be had early on, which can get somewhat frustrating, but as the plot begins to unravel, the wait feels very much worth it. As Christian pointed out, even the silent character is very well done, as rather than being simply a guy who is there, you get to make decisions left and right for him, many of which feel quite natural.

As a bonus, if you’re one of those people who waited before buying, Atlus has granted you an unusual reprieve: P3’s expansion pack FES, once thought to remain Japan-only, has been released stateside. It even includes the original game for a total price of $30 (a sight better than the $70 you would normally buy it off eBay for).

P3 also realizes just how shitty RPG combat can be, which is why battles are only one aspect of the experience. Adding in the high school/social/story/dating aspects to Persona 3 makes for a varied experience that never tries to drag you down or wear you out. As any DnD fan would know, roleplaying can mean more than fighting and rolling dice. Persona 3 gets this, and we are better off for it.

I have sadly not finished Persona 3, though I know it is not the game’s fault but my own. I smile every time I boot it up, and I always watch the intro video. The reason I can’t push farther into it is because years of playing other jRPGs have trained me to think that the only way to play this genre is the OCD way. There simply is no way to see everything in P3 in one playthrough. That’s fine and dandy, but I am constantly afraid of being screwed over. What if the choices I made were the wrong ones? What if I find myself grossly underpowered when I get to the end of the game? There is a time limit after all, and so I will be unable to grind. More than a few RPGs have put me in such compromising situations, and no, none of them were roguelikes. I know Persona 3 isn’t tricky. It is meant to be balanced enough that it can be beaten in many ways. But I constantly wish to fire up an FAQ and see what I “should” be doing, and I refuse to sully the experience this way. P3 wants to be a pleasure, and I am trying to make it into work. Thanks Square.

Rogue Galaxy
Christian
I was anticipating this one more than any other RPG in recent memory. Too bad it did not live up to its potential. It had so many good ideas, such as its item synthesis system and load free combat. After the initial wow factor, it all begins to fall apart. The combat gets tedious, and making new weapons and learning skills will cause you to farm item drops as you would in an MMO. Rogue Galaxy is a lot like Dark Cloud 2 (items, monotonous dungeons, etc.), including having most of its major issues. Not a bad RPG, as it doesn’t stray terribly far from the mold, but it wasn’t nearly bold enough for my liking. At the very least they could have made the space pirates actual pirates and not a bunch of do-gooders.

Chris
Rogue Galaxy mashes together every anime and video game cliche it can and ends up with something so derivative you have to either love it or hate it, but its plot and characters are not really the focus of the game. Rather than worrying you with complex issues like real character development, a realistic plot, or thinking, Rogue Galaxy has you swing your sword and shoot your gun a lot. That about sums it up, and initially it is a refreshing game. After FFXII, which I found overly dramatic, Rogue Galaxy was a breath of fresh air.

Unfortunately, after a while I found I had had enough of the whole “fresh air” business. The weapon-mixing system is neat enough, but gets every bit as repetitive as the combat. The mini-games, hunts, et cetera are fun for a while, but in the end it’s just even more fighting. There’s ultimately no motivation to do much of the “100% completion” for all of the minigames and weapons because there’s just too much of it to deal with. RG is great for the first 30 hours or so, but the fighting doesn’t stay fun forever. Dungeons grow from being sort of interesting to incredibly boring, even with the quick battle loading.

Odin Sphere
Christian
This is a technical wonder. Some say Odin Sphere’s 2D graphics look too good to be true, even though the game was made with little time and money (thus shattering any excuse Konami might make about their laziness to create new Castlevania sprites). Unfortunately, storybook visuals do not instantly make a good game, and Odin Sphere is too confused to know what it wants to be or how to do it properly. For instance, the combat is less action RPG and more straight up action game; it even has rankings for your performance. However the controls aren’t fast or responsive enough to be up to the task. Combat requires more than mashing the attack button, yet that is the one tactic that is most reliable. The nail in the coffin however, is item management, or rather the lack thereof. It is important to constantly plant seeds and mix potions in order to have good stats and powerful items, but the ring style item structure of your inventory is confusing and slow, making it easy to forget what you have and easier to throw away what you might have actually wanted. It adds up to much more downtime and resource management between fights than there should be. It isn’t that the gardening concept is bad, it simply ends up chewing away more time than it needs to.

On a final note, Odin Sphere can have massive slowdown, either due to the PS2 struggling to render the visuals, or because of bad coding. Either way, this only makes it harder to succeed in combat.

Chris
Christian is spot on with Odin Sphere. It looks beautiful, and is fun for a time, but item management and the battle balance really ruined it for me.

My only additional comment is regarding the perspective. The sprites are amazingly well-drawn, but the reason you see so much detail is that your character takes up about 1/5 of the screen. As a result, you can’t see anything but your immediate surroundings. Even with the minimap, I’d find myself under attack by long-range enemies I couldn’t see, or have closer-range enemies charge in from offscreen unpredictably.

This one is cheating, I know, but I finally got around to the latest Final Fantasy this Christmas, and I am sad I waited so long. This is the most wonderful, honest script the series has ever seen, delivered by quality voice actors that minimize bad deliveries and awkward pausing. The story dismisses many of the epic, schlocky tropes of the genre in favor of a more straightforward tale of politics and war. The combat is different and yet effective, awarding strategy but also allowing for a brute force approach. In short, we may never see a FF game like this ever again. For one, Matsuno went crazy and left the project (and Square in general). Two, fans seemed to hate it. So many years of bad design choices by Square have made the kids believe that unless you are killing God with a team of anorexics with zipper and hair gel fetishes, then you simply aren’t doing it right.

Final Fantasy XII
Christian
I can accept that perhaps XII, which I have yet to finish, may fall apart in the end. But who cares about how much it rips off Star Wars? FF has been doing that for years, only this time it borrows some themes and plot elements, rather than just meaningless name drops. And the story? Complaining about how the story uses classic storytelling methods instead of relying on cheap “character development” and anime stereotypes seems childish. Which, I suppose, it is; it was teenagers who fell in love with the genre back in 1997, and it is new teenagers who keep it going a decade later. The same people that download Naruto fansubs and worship Evangelion are the same ones who allow something like Xenosaga and Kingdom Hearts 2 to be considered good examples of storytelling in the genre.

All I am trying to say is that the problem is not with Final Fantasy XII. It is an outlier in the series no doubt, but it is a good game, and I hope someone learns some lessons from it.

Chris
Of all the games of the past year, my opinions on Final Fantasy XII have changed the most. Though I still agree with most of my review just after playing it, I don’t find myself wanting to play through it again at all. Part of this is because the game doesn’t really lend itself to replayability. In most cases, there’s only one “best” way to do things. You’ll always want to use Haste, Protect, etc in the same situations, you’ll always want mostly the same Gambits, and since the characters you choose don’t make a real difference, there’s no variation.

By the halfway point, battles are so hands-off that they’re not terribly interesting, and customization dies off as you fill in the last parts of your License Grid. The plot moves in spurts separated by rather long dungeons and (if you’re a completionist) dozens of hunts or side-quests. I usually like to give the completion thing a try, but FFXII made some of the hunts so difficult or random that I gave up.

Overall, FFXII feels very mechanical to me. Characters are all the same in battle, battles are set-and-forget, and by the time the better characters got any backstory, I wanted Vaan to die violently. The intrigue is all well and good, but not a whole lot is particularly deep - you can see most characters’ motivations simply by looking at them. That said, though, a couple of the story elements were refreshing. There are shades of gray everywhere in the plot, and very few people end up looking entirely good, and there are amazingly no evil religions. There are a couple of nods to the series stereotypes (such as Vaan’s lack of masculinity) but all in all it does feel different plot-wise. Hopefully the next entry does as much and brings control back into the battles.

Wild Arms 5 (bonus)
Chris
Ahh, the power of cheese. It might not be the absolute worst plot I’ve seen, but Wild Arms 5 is the only recent game I know of with enough cliches to rival Rogue Galaxy. If you are looking for a feel-good plot with maybe a few bits of darkness for contrast, an entertaining world to explore, and well-done if recycled characters, you should play… Skies of Arcadia, which WA5 seems to have pilfered from considerably. The world in WA5 is actually pretty decent, all told, but there is very little that can save the game from the mindless repetition of “Never give up!” from the main characters.

That said, the battles are strategic and, once you get going, the extras are pretty satisfying. Even the early extra dungeons were fun to go through, and any game that’s able to get me to play extra after 40 hours nowadays deserves a pretty hefty bit of praise. If anything, over time, I’ve come to like WA5 a bit more; I can ignore the plot to some extent because battles are fairly well balanced and it has really good music. I am willing to forgive a game almost anything if it has good music.

Wild Arms 5 feels a bit like a slow-running roller coaster. The early game is boring and the finale stretches itself a bit too thin, but right in the middle it has more than a few moments of exhilaration and has great pacing. If it didn’t start so gradually, end so poorly, or have horrible dialogue, it would be a really great game.


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Counting Rupees: Digital Rights Madness

Wednesday, September 10th, 2008

Filed under: PC, Business

Each week Jeff Engel and Geoff Brooks contribute Counting Rupees, a column on the business behind gaming:


When EA announced that Spore and Mass Effect (PC) would have a DRM program that did performed online verification every 10 days, it generated a massive backlash amongst the gaming community. Many people, who were originally excited about Spore and Mass Effect, now claimed that they would not purchase the games, solely because of the DRM. To be honest, I’m no fan of DRM either. It basically treats all legal customers as potential criminals, and seems futile anyway, as anyone with an internet connection can typically find ways around the DRM. The only people it probably deters are those with little technical savvy and who just want to share a game they bought with their friends and family. The amount of actual sales that would be lost to this is probably pretty limited. With all that said, I’m glad that EA has backed off this new DRM and scaled it back to just an initial online verification. Given the current state of PC gaming as well as the traditionally more “accepted” versions of DRM (like the initial online verification), however, I didn’t find this new DRM to be all THAT much worse, particularly with some slight improvements to it, such as allowing a manual verification and extending the timeframe for re-verification slightly (say, to 30-60 days instead of every 10).

The reason for this has a lot to do with what’s been going on with PC gaming in the last few years. While the “death” of PC gaming has been talked about for years, it isn’t quite here. The landscape is just shifting. While the total NPD sales for each year has been decreasing, other avenues of making money have been developed. For instance, subscription-based games (mostly MMOs, but also games available on GameTap), cheaper more casual downloadable games (eg, PopCap Games), and even free, ad- or feature-driven games (eg, Dungeon Runners, Battlefield Heroes, Quake Zero) make up an ever increasing portion of PC-based revenue. Thus, the actual retail sales are taken up mostly by a few casual games, MMO starter kits or expansions, and maybe the occasional shooter or RTS game. Take, for example, the most recent NPD PC numbers for the week of May 4-10:

Continue reading Counting Rupees: Digital Rights Madness

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Sex machine

Wednesday, September 10th, 2008

Ulálá! O clima anda esquentando nesse nosso peculiar mundo dos games. Os <a rel=”nofollow” href=”http://gamegirl.blig.ig.com.br/2008_05.html#post_19113750″ target=”_blank” [leia mais]

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Japan Sales: Monster Hunter Defeats Mario

Wednesday, September 10th, 2008

Mh2gsign

The numbers are in for Media Create’s weekly Japan sales chart (May 12-18), and although overall sales are way down, a few new entries help mix things up.

After weeks of coming in second behind Mario Kart Wii, the undying Monster Hunter Portable 2nd G has actually climbed up to take over the top spot — or rather, hasn’t seen its sales numbers go down as much as Mario has. This is also the week that sees 2nd G finally top the 2 million mark in sales.

Most of the action in the top 10 revolves around three new entries on
three different systems: tactical RPG Luminous Arc 2: Will on the DS, cel-shaded fighter Bleach: Heat the
Soul 5
on the PSP, and Battalion Wars 2 on the Wii.

Things
aren’t really looking good for Battalion though, since it only moved
24,000 units.

Img_4094

Looking over the top 30, new entries include PS2 adventure game The
Color Blue
, and The Darkness, with a typical Xbox 360 entry rank in the
mid-twenties. In what could easily be a reaction to the recentl- revealed
details for the third Professor Layton game, Professor Layton and the
Curious Village
re-enters the charts.

Below, Media Create’s full top 30. The list shows this week’s rank,
followed by last week’s position, with the sales figures showing this
week’s numbers, followed by total sales.

  • 01./02. [PSP] Monster Hunter Portable 2nd G (Capcom) - 53,000 / 2,045,000
  • 02./01. [WII] Mario Kart Wii (Nintendo) - 42,000 / 1,269,000
  • 03./00. [NDS] Luminous Arc 2: Will (Marvelous Entertainment) - 41,000 / NEW
  • 04./00. [PSP] Bleach: Heat the Soul 5 (Sony) - 39,000 / NEW
  • 05./03. [WII] Wii Fit (Nintendo) - 35,000 / 2,074,000
  • 06./00. [WII] Battalion Wars 2 (Nintendo) - 24,000 / NEW
  • 07./13. [NDS] DS Beautiful Letter Training (Nintendo) - 15,000 / 218,000
  • 08./04. [WII] Link’s Crossbow Training (Nintendo) - 14,000 / 156,000
  • 09./05. [NDS] Taiko Drum Master DS: Seven Island Adventure (Bandai-Namco) - 14,000 / 147,000
  • 10./08. [WII] Wii Sports (Nintendo) - 10,000 / 2,989,000
  • 11./06. [NDS] Pokémon Ranger: Batonnage (Pokémon)
  • 12./00. [PS2] The Color Blue (Success)
  • 13./16. [PS2] Musou Orochi: The Evil King Returns (Koei)
  • 14./15. [PS3] Valkyria Chronicles (Sega)
  • 15./12. [NDS] Mario Kart DS (Nintendo)
  • 16./09. [NDS] We’re Fossil Diggers (Nintendo)
  • 17./11. [WII] Wii Play (Nintendo)
  • 18./14. [NDS] Tottado! Yowiko’s Deserted Island Life (Bandai-Namco)
  • 19./10. [WII] Super Smash Bros. Brawl (Nintendo)
  • 20./07. [WII] Deca Sporta (Hudson)
  • 21./27. [NDS] SimCity DS 2: From the Past to the Future (EA)
  • 22./25. [NDS] Kanji Brain Test 2.5M (IE Institute)
  • 23./00. [360] The Darkness (Spike)
  • 24./19. [NDS] New Super Mario Bros. (Nintendo)
  • 25./17. [NDS] Home Teacher Hitman Reborn! DS: Fate of Heat (Takara-Tomy)
  • 26./23. [PS2] Pro Baseball Spirits 5 (Konami)
  • 27./31. [NDS] Phoenix Wright: Gyakuten Revival (Capcom)
  • 28./22. [NDS] Emblem of Gundam (Bandai-Namco)
  • 29./00. [NDS] Prof. Layton and the Curious Village (Level 5)
  • 30./24. [NDS] Crayon Shin-chan: Arashi wo Yobu Cinema Land (Banpresto)

Photos: Jean Snow/Wired.com

Media Create Sales [NeoGAF]

See also:



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